AI Insights · Timothy · January 2023
Top 5 Superhero Games on iOS in Panama Q4 2022
Explore the performance of the top 5 superhero games on iOS in Panama during Q4 2022, including trends in downloads, revenue, and active users.
During the fourth quarter of 2022, the superhero game segment on iOS in Panama exhibited varying trends in downloads, revenue, and active users. Here’s a closer look at the performance of the top 5 superhero games based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw its weekly revenue peak at $384 in both the weeks of November 21 and December 19. Weekly downloads fluctuated, hitting a high of 86 in the first week of October and ending the year with 42 downloads in the final week of December. Active users also showed some variation, peaking at 194 in mid-October and closing the year at 140.
X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED demonstrated a strong performance in weekly revenue, peaking at $385 in the week of October 24. Downloads were inconsistent, reaching a high of 572 in mid-October and recording 57 downloads in the last week of December. Active users saw significant fluctuations, peaking at 615 in late September and dropping to 240 by the end of December.
MARVEL Strike Force: Squad RPG from Scopely, Inc. maintained a steady revenue flow, with a peak of $171 in mid-December. Downloads were minimal throughout the quarter, with a small peak of 7 in the last week of December. Active user data for this period was not available.
One Punch Man - The Strongest from Shanghai Moonton Technology Co., Ltd. had a notable revenue peak of $233 in the week of October 24, with another spike to $228 in the last week of December. Downloads were sparse, reaching a high of 289 in late September but showing zero downloads in multiple weeks. Active users steadily declined from 305 in late September to 184 by the end of December.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. saw its highest weekly revenue of $268 in late November. Downloads were highest in mid-October at 109, but tapered off to 30 by the final week of December. Active users also showed a gradual decline from 158 in late September to 117 by the end of December.
For more detailed insights and data on these games, visit Sensor Tower.